I know this thread’s a few days old now, but I’d like to clarify the cause for concern here so others are aware. Balkoth, we were able to track down a bug pertaining to item scaling in Challenge Modes, but it’s not related solely to classes that use a spirit ->buy wow gold hit conversion.
What you’re noticing is a bug specifically involving reforging. If you reforge out of crit/haste/mastery INTO hit or expertise, then when the crit/haste/mastery gets scaled down, you also lose a percentage of the reforged hit/expertise. So, it's not a class or spec issue -- it affects all players who have reforged into hit/spirit equally.
Given the way stat scaling and reforging mechanics work, this is kind of a tricky issue to fix, but we’re looking into it.
2014年8月28日星期四
2014年8月26日星期二
people around the hubs so that PVP servers have world pvp
Zarhym, that's a great response and I for one greatly appreciate that sort of insight. I would also agree with you about not stating assumptions as fact but you have to realize that many people (anecdotally, everyone I know well in WoW) believe that CRZ's were more buy wow gold about server efficiency and cost saving and that being unwilling to provide an alternate, albeit less efficient, way to gain rep (or at least access to valor gear) is purely to keep people around the hubs so that PVP servers have world pvp.
The only way to keep people from having misconceptions (if indeed they are misconceptions) is by providing some transparency or at least insight into why the development teams disagrees with a point that obviously being loudly championed by the forum using portion of the playerbase. Personally I would suggest taking a page from CCP's playbook and do dev blogs for every feature or major change that completely lay out the design vision and how it will be implemented. Then again, I suppose from Blizzard's perspective that's just wishing for the moon.
http://www.euwowgold.com/One final point; I completely understand your point about not wanting to engage with people when they start suggesting that cost or some form of additional revenue factor into a decision. That said, its hard not to fall into that trap when according to Blizzard's representatives; that has never been the case about any decision. For all of those of us that actually work for a living, its a bit hard to believe.
The only way to keep people from having misconceptions (if indeed they are misconceptions) is by providing some transparency or at least insight into why the development teams disagrees with a point that obviously being loudly championed by the forum using portion of the playerbase. Personally I would suggest taking a page from CCP's playbook and do dev blogs for every feature or major change that completely lay out the design vision and how it will be implemented. Then again, I suppose from Blizzard's perspective that's just wishing for the moon.
http://www.euwowgold.com/One final point; I completely understand your point about not wanting to engage with people when they start suggesting that cost or some form of additional revenue factor into a decision. That said, its hard not to fall into that trap when according to Blizzard's representatives; that has never been the case about any decision. For all of those of us that actually work for a living, its a bit hard to believe.
2014年8月21日星期四
Just wanted to follow up with some additional information
Just wanted to follow up with some additional information, as we've seen a few questions since the changes.
In a hotfix yesterday, we changed two elements of the Durumu Eye Sore mechanic, or the “maze” as it’s more commonly known. First off, we applied a small client patch to increase the visual fidelity of the fill graphic itself, giving the effect less vertical height and hopefully making it easier to see the safe spots as they appear. Feedback on this change has generally been positive. Separately, at the same time we made some adjustments to the logic of how the maze is drawn with respect to the movement of the Disintegration Beam. One of the less intuitive aspects of the original maze mechanic was how it would begin drawing behind you, and how the right thing to do was actually to turn around and back up, towards the approaching death beam, in order to safely enter the forming maze. Why would any sane person want to move wow gold closer to a death beam?!
We generally are extremely cautious about making gameplay adjustments to encounters once players have already learned them, but in this case the opening of the Halls of Flesh-Shaping LFR wing highlighted the fact that the mechanic was a particular source of confusion to many players, and the longer we waited to make any adjustment, the more disorienting it would be if we did change anything. So what we did was make the maze immediately begin drawing in front of the player as the beam activates, so that you never need to turn around and run towards the beam. This also effectively gives players a slight head-start on the beam as it begins to move. To maintain buy wow gold the same sense of urgency, the beam does move slightly more quickly now, so that it will, over the course of the phase, catch up to players and negate that head start. But the player movement required once you’re actually running the maze should be unchanged. We have noted, however, that at the very end of the maze sequence, it can now feel like the fast-approaching death ray is going to reach you, making it feel like you're stuck between a rock and a hard place. To address that concern, we are making another adjustment today, which will cause the death ray to dissipate a few seconds earlier at the end of the maze.
In a hotfix yesterday, we changed two elements of the Durumu Eye Sore mechanic, or the “maze” as it’s more commonly known. First off, we applied a small client patch to increase the visual fidelity of the fill graphic itself, giving the effect less vertical height and hopefully making it easier to see the safe spots as they appear. Feedback on this change has generally been positive. Separately, at the same time we made some adjustments to the logic of how the maze is drawn with respect to the movement of the Disintegration Beam. One of the less intuitive aspects of the original maze mechanic was how it would begin drawing behind you, and how the right thing to do was actually to turn around and back up, towards the approaching death beam, in order to safely enter the forming maze. Why would any sane person want to move wow gold closer to a death beam?!
We generally are extremely cautious about making gameplay adjustments to encounters once players have already learned them, but in this case the opening of the Halls of Flesh-Shaping LFR wing highlighted the fact that the mechanic was a particular source of confusion to many players, and the longer we waited to make any adjustment, the more disorienting it would be if we did change anything. So what we did was make the maze immediately begin drawing in front of the player as the beam activates, so that you never need to turn around and run towards the beam. This also effectively gives players a slight head-start on the beam as it begins to move. To maintain buy wow gold the same sense of urgency, the beam does move slightly more quickly now, so that it will, over the course of the phase, catch up to players and negate that head start. But the player movement required once you’re actually running the maze should be unchanged. We have noted, however, that at the very end of the maze sequence, it can now feel like the fast-approaching death ray is going to reach you, making it feel like you're stuck between a rock and a hard place. To address that concern, we are making another adjustment today, which will cause the death ray to dissipate a few seconds earlier at the end of the maze.
2014年8月19日星期二
Protection and Retribution spec
I'm not completely sure how things are set up in the build that's going up today, but our intent is actually that you'll be able to acquire multiple Legendary cloaks, if you like. So,free wow gold if you wanted, you could actually get one for both your Protection and Retribution spec :)
2014年8月17日星期日
there is some portion of players that raid
We know there is some portion of players that raid, or have some specific end-game goal, and that leveling and questing and mobs and the story and the actual rest of the European WoW Gold game in general just gets in the way of that. But ultimately "racing to end-game so you can put on a tabard and grind out rep" isn't the name of the game we're making. We're not going to be able to force you to care about the music, or setting, or experience, but you gotta understand that the rest of the game is for everyone else that does care about those things, and at least consider the logical euwowgold reasons we present that makes that content better for them, even if it means it could maybe slightly disrupt your ability to chain-queue for Heroics.
2014年8月14日星期四
This is very simple. PVP needs to be voluntary
Well, I understand where you're coming from, but flagging as a PvE character is based on a player's action cheap wow gold to flag themselves (even if it's on accident), so I'm not sure it's us making you PvP. The systems that can cause someone to flag can absolutely at times be involuntary, which is notably frustrating.
In any case we are continuing toward a goal of a PvP on/off toggle for players on PvE realms to be added in Warlords of Draenor, which would absolutely and in all situations allow someone to refrain from becoming flagged regardless of their actions. Heals toward flagged players would fail, coalescing to PvP realms wouldn't be possible, misclicks and AoE's would never damage a flagged opponent, etc. It's actually quite a bit buy wow gold of work because of all the systems involved, but it's still something we think PvE players should have, and how the game should work for them.
In any case we are continuing toward a goal of a PvP on/off toggle for players on PvE realms to be added in Warlords of Draenor, which would absolutely and in all situations allow someone to refrain from becoming flagged regardless of their actions. Heals toward flagged players would fail, coalescing to PvP realms wouldn't be possible, misclicks and AoE's would never damage a flagged opponent, etc. It's actually quite a bit buy wow gold of work because of all the systems involved, but it's still something we think PvE players should have, and how the game should work for them.
2014年8月13日星期三
Writer's Challenge: Hush
The inimitable murlocs, their culture an enigma and their ferocity in-numerable, they are often the bane of many who live and work within Azeroth. But, there is more to these creatures than meets the eye. Your challenge this week is to tell their tale without the boon Wow Gold of the spoken word.
The Scene: Anywhere within the World of Warcraft Universe in which murlocs dwell.
Your Role: Tell the tale of murloc life without dialogue. (A mrrrgrrgll or two is OK, but shouldn't be the bulk of the tale.)
The rules:
You must keep your tale to one post.
It must take place within the World of Warcraft Universe in which murlocs are found.
You may not use traditional dialogue best wow gold or conversation. These are murlocs after all.
You may not kill main characters (unless they're dead already in the lore).
Have fun (it's not a competition). Make us- the readers- experience it all through you via sight, sound, and perhaps even taste if you like.
*Please note, any non story posts may be deleted to maintain the purpose of the thread.
Previous week's challenge here - http://us.battle.net/wow/en/forum/topic/12089499391
The Scene: Anywhere within the World of Warcraft Universe in which murlocs dwell.
Your Role: Tell the tale of murloc life without dialogue. (A mrrrgrrgll or two is OK, but shouldn't be the bulk of the tale.)
The rules:
You must keep your tale to one post.
It must take place within the World of Warcraft Universe in which murlocs are found.
You may not use traditional dialogue best wow gold or conversation. These are murlocs after all.
You may not kill main characters (unless they're dead already in the lore).
Have fun (it's not a competition). Make us- the readers- experience it all through you via sight, sound, and perhaps even taste if you like.
*Please note, any non story posts may be deleted to maintain the purpose of the thread.
Previous week's challenge here - http://us.battle.net/wow/en/forum/topic/12089499391
2014年8月12日星期二
5.4.8 Changes to CVars While In-Combat
We’re making a change to a number of CVars in the upcoming Patch 5.4.8 (release date: 05-20-2014). UI Add-Ons will be unable to update the following CVars while the player is in combat.Wow Gold Add-On authors, please feel free to use the 5.4.8 PTR testing environment to see if an UI Add-On is compatible with the upcoming patch before it goes live.
alwaysShowActionBars
bloatnameplates
bloatTest
bloatthreat
consolidateBuffs
fullSizeFocusFrame
maxAlgoplates
nameplateMotion
nameplateOverlapH
nameplateOverlapV
nameplateShowEnemies
nameplateShowEnemyGuardians euwowgold
nameplateShowEnemyPets
nameplateShowEnemyTotems
nameplateShowFriendlyGuardians
nameplateShowFriendlyPets
nameplateShowFriendlyTotems
nameplateShowFriends
repositionfrequency
SetUIVisibility - You can still SetUIVisibility(true) while in combat, but you can no longer toggle it.
showArenaEnemyFrames
showArenaEnemyPets
showPartyPets
showTargetOfTarget
targetOfTargetMode
uiScale
useCompactPartyFrames
useUiScale
Edit: Added info for 'SetUIVisibility'.
Edit2: Added release date info for 5.4.8.
alwaysShowActionBars
bloatnameplates
bloatTest
bloatthreat
consolidateBuffs
fullSizeFocusFrame
maxAlgoplates
nameplateMotion
nameplateOverlapH
nameplateOverlapV
nameplateShowEnemies
nameplateShowEnemyGuardians euwowgold
nameplateShowEnemyPets
nameplateShowEnemyTotems
nameplateShowFriendlyGuardians
nameplateShowFriendlyPets
nameplateShowFriendlyTotems
nameplateShowFriends
repositionfrequency
SetUIVisibility - You can still SetUIVisibility(true) while in combat, but you can no longer toggle it.
showArenaEnemyFrames
showArenaEnemyPets
showPartyPets
showTargetOfTarget
targetOfTargetMode
uiScale
useCompactPartyFrames
useUiScale
Edit: Added info for 'SetUIVisibility'.
Edit2: Added release date info for 5.4.8.
2014年8月11日星期一
Druids getting screwed from ability prune
If you're interested a preview of upcoming changes I highly recommend checking out (reading) the Beta Patch Notes.euwowgold There is a wealth of information on developer philosophy and explanations for why some of the changes are being made. For convenience, I've clipped out the parts pertinent for your situation.
Druid - From Beta Patch Notes
The loss of Symbiosis primarily impacted Druid survivability, as many of the abilities received through Symbiosis were defensive cooldowns. To compensate for that, we improved Barkskin (for non-Feral Druids) and Survival Instincts (for Feral and Guardian Druids).
Barkskin is now available to Balance,Wow Gold Guardian, and Restoration Druids, and no longer provides pushback protection, but its base cooldown has been reduced to 30 seconds.
Survival Instincts no longer requires or forces the Druid into Cat or Bear Form, and now reduces damage taken by 70% (up from 50%) with a 2-minute cooldown (down from 3 minutes), and can have up to 2 charges (up from 1 charge). Survival Instincts is now available only to Feral and Guardian Druids.
Druid - From Beta Patch Notes
The loss of Symbiosis primarily impacted Druid survivability, as many of the abilities received through Symbiosis were defensive cooldowns. To compensate for that, we improved Barkskin (for non-Feral Druids) and Survival Instincts (for Feral and Guardian Druids).
Barkskin is now available to Balance,Wow Gold Guardian, and Restoration Druids, and no longer provides pushback protection, but its base cooldown has been reduced to 30 seconds.
Survival Instincts no longer requires or forces the Druid into Cat or Bear Form, and now reduces damage taken by 70% (up from 50%) with a 2-minute cooldown (down from 3 minutes), and can have up to 2 charges (up from 1 charge). Survival Instincts is now available only to Feral and Guardian Druids.
2014年8月10日星期日
Rogue (Updated) Ability Pruning
See the Ability Pruning section above for discussion of why we’re pruning class abilities. For Rogues, a couple of abilities were changed to be specialization specific where they were redundant, did some thinning on cooldown.
Disarm Trap has been removed.
Fan of Knives is no longer available to Combat Rogues.
Rupture is no longer available to Combat Rogues.
Shadow Blades has been removed.
Shadow Walk has been removed.
welcome to euwowgold.com
Disarm Trap has been removed.
Fan of Knives is no longer available to Combat Rogues.
Rupture is no longer available to Combat Rogues.
Shadow Blades has been removed.
Shadow Walk has been removed.
welcome to euwowgold.com
2014年8月7日星期四
Illusions change your enchant effects

There's also another kind of enchant variant, the hidden variant, that has the same basic effect as the baseline enchant but which has no discernible visible effect.
This is all pretty interesting euwowgold stuff if you're an enchanter, or into transmog, or just don't like a specific enchant effect and want everything to look like it's got fire or butterflies on it. Ooh, fire butterflies.
2014年8月5日星期二
Warlords of Draenor: Beta raid testing schedule for Monday, July 28

Raid testing for Warlords of Draenor will continue on
Monday with two new scheduled encounters, according to a post made by
Lead Game Designer Ion "Watcher" Hazzikostas.cheap wow gold As with last week's
testing, both encounters will be on Heroic difficulty, allowing players
to bring a group of anywhere from 10-30 people in order to test the
content. To get in the raid, speak to Nexus-Lord Donjon Rade, who is now
also located in Dalaran, Shattrath, and both factions Vale Shrines, as
well as Stormwind, Orgrimmar, and your garrison.
Oregorger from Heroic World of Warcraft Gold Blackrock Foundry will begin at approximately 10:30AM PDT, and the Twin Ogron encounter from Heroic Highmaul will begin at approximately 4pm PDT. Characters that participate in testing will have their effective level scaled to 100 for the purposes of testing, so no need to worry about gear or level. Keep in mind that testing periods are subject to change at any time -- so if you're interested in testing, keep a eye on the official forum thread for any updates.
Oregorger from Heroic World of Warcraft Gold Blackrock Foundry will begin at approximately 10:30AM PDT, and the Twin Ogron encounter from Heroic Highmaul will begin at approximately 4pm PDT. Characters that participate in testing will have their effective level scaled to 100 for the purposes of testing, so no need to worry about gear or level. Keep in mind that testing periods are subject to change at any time -- so if you're interested in testing, keep a eye on the official forum thread for any updates.
2014年8月4日星期一
Heroes of the Storm: New hero announced
Today a new hero option was announced for Blizzard's MOBA Heroes of the Storm: Rehgar Earthfury. I'm not surprised that Blizzard is giving us a shaman hero--after all, shaman are an iconic group in WoW
lore and gameplay--but I am surprised that they've chosen Reghar as the
shaman's representative. Compared to more well-known shaman in WoW
such as Thrall, Rehgar tends to fly under the radar. He does, however,
have his own history and tale to tell. Rehgar is one of the older
generation of Wow Gold orcs and was born on Draenor. When Thrall came to power he
eventually served as one of his advisors but before that Rehgar was a
slave master who owned a particularly infamous gladiator: Varian Wrynn.
Rehgar is a support character who posseses an ability set that goes along with his shaman class: he can turn into a spirit wolf, drop totems, and call upon the elements to aid him in battle. He seems to use a fist weapon for his basic physical attack, and I'm certain he'll have a range of fun shaman specialist attacks to go along with that. Frost Shock had better be on the cards! I'll also be interested to see what additional skins he gets--maybe a Thrall makeover, complete with epic braids?
The announcement of Reghar as buy wow gold a hero makes me very sad that Varian isn't a playable hero option. If you've been playing the alpha or watching streams, you may have noticed that heroes with lore connections in their respective franchises often have more personalized banter when they interact on the battlefield. I would love to see what Rehgar and Varian have to say to each other, but it doesn't seem to be on the cards just yet. Here's hoping for the future!
Rehgar is a support character who posseses an ability set that goes along with his shaman class: he can turn into a spirit wolf, drop totems, and call upon the elements to aid him in battle. He seems to use a fist weapon for his basic physical attack, and I'm certain he'll have a range of fun shaman specialist attacks to go along with that. Frost Shock had better be on the cards! I'll also be interested to see what additional skins he gets--maybe a Thrall makeover, complete with epic braids?
The announcement of Reghar as buy wow gold a hero makes me very sad that Varian isn't a playable hero option. If you've been playing the alpha or watching streams, you may have noticed that heroes with lore connections in their respective franchises often have more personalized banter when they interact on the battlefield. I would love to see what Rehgar and Varian have to say to each other, but it doesn't seem to be on the cards just yet. Here's hoping for the future!
2014年8月1日星期五
US Connected Realms update for July 7

The list of US realms slated for the Realm Connection service has now been updated
with new information regarding upcoming dates for the service. Players
on realms that have been scheduled for connection should be aware that
connections take place on Thursdays, and the scheduled realms will be
down for the service from 5am PDT until approximately 1pm PDT. There are
two sets of scheduled dates, as well as a few realms that have been
added for an upcoming realm connection, with no date scheduled just yet.
The following US realms are scheduled for connection on Thursday, July 10.
The following US realms are scheduled for connection on Thursday, July 10.
- Ysera and Durotan
- Zuluhed and Andorhal, Scilla and Ursin
- buy wow gold at euwowgold.com
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